Details
Workflows on textures and modeling, what changes with the new Flight Simulator.
I see a lot of product previews for the new simulator, unfortunately the new lighting system and a complete adoption of PBR is sometimes cruel to detect non-PBR materials … The creation of a correct material does not go through Photoshop, but is produced by software such as Substance Painter. The workflow is not fast […]
New O’Hare screenshots for the upcoming Microsoft Flight Simulator
The new FS2020 graphics engine has great potential, finally my works in PBR come to life!
FSDT O’Hare in MSFS 2020
Compatibility of PHNL with other add ons.
For those who asked if PHNL is compatible with Cityscape Honolulu, well I have bought the product and I am making it compatible with my airport, Cityscape Honolulu is very hungry for resources and unfortunately there is not much space in memory for the airport. In the future I will recommend settings that will be […]
Bathymetry and interaction with the photographic background
Well, Hawaii could not fail to have a beautiful sea, thanks to Prepar3d and bathymetry you can also dive and visit a seabed with photographic textures!
Still on the ground for this week!
Updated the coastlines and added the missing elements, also I added the high resolution bathymetry, obviously it is not necessary for the airplanes, but completes the high resolution mesh which is at the resolution of 1 mpx in the airport area (handmade) and 10 mpx for the rest of the island.
Ground surface on PHNL
The most expensive part in terms of development is the ground.Also in PHNL we have included some innovations; firstly we use all native PBR materials for the terrain using the new Prepar3d 5 sdk, and then we have a terrain that uses high resolution mesh rendered and managed by the simulator, improving performance and visual […]